Tristan (
angelcage) wrote in
hauntstart2016-11-11 05:47 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Betrayal at House on the Hill
[ You sleep, the ground cold beneath your cheek. The ground is hard as stone, cold marble beneath a fine layer of dust that doesn't come anywhere near acting as a cushion. The dust stirs with your breathing.
>> Wake up ]
>> Wake up ]
ENTRANCE HALL - GROUND LEVEL
[You've awakened in an unfamiliar place-- the floor of a Grand Entrance Hall. Or a formerly grand one, the tears in the silk wallpaper, the marble much abused. There's three headless statues, shattered pieces of what must have once been their heads in sharp white shards dashed across the floor. There's one final pedestal, probably meant for a fourth statue. But upon that stand is instead a note, sealed with an unfamiliar wax seal, the pattern of iron gates pressed into it.
Further down the hall a red carpet lolls like a tongue down a grand staircase. On the left side of the hall, there are two doors: mirrored across on the right side, there are two more. ]
no subject
Wait. Is he handcuffed right now? ]
What the hell is going on here?
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
(no subject)
...
(no subject)
(no subject)
(no subject)
(no subject)
...
Re: ENTRANCE HALL - GROUND LEVEL
Re: ENTRANCE HALL - GROUND LEVEL
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
(no subject)
1/2
2/2
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
...
...
...
(no subject)
(no subject)
AFTER EXPLORING THE CONSERVATORY AND/OR HIS FREAKING GRAVE
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
(no subject)
(no subject)
Re: ENTRANCE HALL - GROUND LEVEL
(no subject)
Re: ENTRANCE HALL - GROUND LEVEL
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
BALLROOM - GROUND LEVEL
But for all the instruments, you don't see any source of the music you hear. A waltz, soft but clear.
There's a door on each wall. ]
no subject
... This. Isn't actually playing, is it.
[ A slight shiver goes down his spine. ]
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
...
Re: BALLROOM - GROUND LEVEL
BLOODY VISION
Re: BLOODY VISION
(no subject)
(no subject)
Re: BALLROOM - GROUND LEVEL
Re: BALLROOM - GROUND LEVEL
Re: BALLROOM - GROUND LEVEL
Re: BALLROOM - GROUND LEVEL
Re: BALLROOM - GROUND LEVEL
...
Re: BALLROOM - GROUND LEVEL
RATS
Re: RATS
CREEPY CRAWLIES
Re: CREEPY CRAWLIES
(no subject)
...
...
...
...
...
...
...
...
CONSERVATORY - GROUND FLOOR
The breeze is coming from the glass wall, the ceiling-- some panes are cracked, others broken entirely. But there's not enough room between the metal to escape past, glass gone or not.
A murky fountain with lily pads burbles in the center of the room.
The only door is the one you entered through ]
no subject
No exit here...
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
UPPER LANDING - UPPER LEVEL
When you reach the upper landing, the hall there is simple. Unfinished wood boards with cracks between them on the floor, one door against each of the four walls. Nothing else at all.
now you have to make a choice, yuma]no subject
Takes a breath—— immediately starts coughing from dust. It takes him a moment to recover. Okay. Upper landing. It's... ]
... hello? Hello? Is anybody home? Hello—ooooooooo?
[ He looks around the room again — a slow spin rather than craning his head, what with all these limiters of his peripheral vision. Gets momentarily dizzy anyway, and stops to stare at...
well, he doesn't know which door is which anymore, but it's the eastern door. He approaches. ]
Jeez III, your place is really run down... [ Still not waking up though. Okay. Sure.
Yuma attempts to open the door without using his hands. He's gonna kick it. Or kick the handle. One of those. ]
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
Re: UPPER LANDING - UPPER LEVEL
(no subject)
(no subject)
(no subject)
BLOODY ROOM - Upper Level
Each of the four walls has a door. ]
no subject
But when he sees what's in the room, his eyes widen, his mouth drops open, and he screams.
He also drops III, which yanks his cuffed arm backwards and he falls backwards, drums crashing on armor crashing on the floor in the threshold of the bloody room. His feet kick at the floor and he tries pedaling backwards— ]
What the heck is this?!!?!
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
RATS
ABANNDONED ROOM - GROUND LEVEL
(What happened here?)
There are four doors. ]
Re: ABANNDONED ROOM - GROUND LEVEL
This house only serves to become creepier and creepier.
[ with a click of the tongue, but whatever, we're just going to keep going straight into the next east room because, this is a good idea? ]
Re: ABANNDONED ROOM - GROUND LEVEL
Re: ABANNDONED ROOM - GROUND LEVEL
Re: ABANNDONED ROOM - GROUND LEVEL
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
Re: ABANNDONED ROOM - GROUND LEVEL
Re: ABANNDONED ROOM - GROUND LEVEL
Re: ABANNDONED ROOM - GROUND LEVEL
Re: ABANNDONED ROOM - GROUND LEVEL
Re: ABANNDONED ROOM - GROUND LEVEL
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
finally a use for this icon
finally returns to your arms
embraces
Re: ABANNDONED ROOM - GROUND LEVEL
(no subject)
GAME ROOM - UPPER LEVEL
There's a poker table shoved up against one wall, three chairs-- two overturned, cards and chips still on the table, and an ashtray that overflows with old cigarette butts. It still smells like smoke in here. A game of chess sits in the corner, pieces scattered but all there. On the bookshelf, there's a few scanty volumes on card games. ]
no subject
[she strides into the room, confident, heading for the poker table. with cigs and cards, surely there's gotta be some bathtub gin or something, right?]
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
ORGAN ROOM - GROUND LEVEL
The pipe organ is playing itself, levels and pedals working, keys depressing as it plays a funeral dirge.
There is one exit to the north, one to the west. ]
Re: ORGAN ROOM - GROUND LEVEL
[ with a snarl, gripping the sword in agitation ]
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
Re: ORGAN ROOM - GROUND LEVEL
BURNING MAN
Re: BURNING MAN
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
...
...
(no subject)
...
(no subject)
(no subject)
RATS
Re: RATS
(no subject)
MYSTIC ELEVATOR - FLOOR ???
But there's no floor button-- and the doors are shutting behind you. ]
no subject
Hey, what—
[ He tries sticking his foot in between the doors before they close, but doesn't quite get it in time — he winds up instead kicking it furiously. ]
Hey! Knock it off!
(no subject)
(no subject)
(no subject)
CHAPEL - UPPER LEVEL
Away from you, up against the back windows there's stained glass-- angels in prayer in four of them, and in the center one with black wings, falling, falling from great height, golden spires beneath ready to spear him or accept him below.
An abandoned copy of the bible lies beneath one of the pews, closed on the stone floor.
The only door is the one you entered from, behind you. ]
no subject
[...appropriate
It's been a long, long time since she's been in a chapel by choice, but so long as that slimeball isn't coming after her, she doesn't mind. After taking a second to recover, she'll check the room for potential other exits; failing that, she'll go back to the abandoned bible, tracing fingers over it gently]
SKELETONS
(no subject)
(no subject)
(no subject)
...
...
...
DUSTY HALLWAY - GROUND FLOOR
no subject
(no subject)
??? ROOM - UPPER LEVEL
It's too dark to see.
...
Enter anyway? ]
no subject
COLLAPSED ROOM - UPPER LEVEL.
(no subject)
(no subject)
LIBRARY - GROUND FLOOR
At first glance, it's comforting.
But the ink. . . The ink that dribbles down the table, ink that hasn't dried, ink that seems to be welling up from a book on a desk that looks like it's been stabbed through with a fountain pen, the book that won't stop oozing ink. Black ink, that has formed a messy puddle in the floor below the desk and chair.
There are two doors in here. ]
no subject
(no subject)
(no subject)
(no subject)
...
...
...
...
GYMNASIUM -- UPPER LEVEL
But the lockers-- all up against one wall, one of the lockers looks beaten in. There's scratch marks on it, something that had furiously tried to open it up, dented it badly, but to no avail. A large barbell has been thrown, lodged in the wall as the result of insane tantrum.
Near the unopened locker, another has had its door torn away. Inside, scattered, are small pills, and a blood and sweat stained towel hangs from what remains of the hinges. ]
no subject
(no subject)
(no subject)
(no subject)
...
...
...
...
JUNK ROOM - GROUND LEVEL
no subject
(no subject)
(no subject)
(no subject)
...
...
...
...
BASEMENT LANDING - BASEMENT LEVEL
A coal shoot drops down here, from above, a pile of coal beneath it, while soot and black ash discolor the walls. There's some wood boards here too, fallen down from above— a long long drop.
There's no stair back up. Only four doors, and the plume of sooty air you kicked up falling from the chute that fills your lungs with polluted air. It's almost impossible to breathe easily in here.
There's four doors to leave through. ]
no subject
Shit ... This isn't good.
Re: BASEMENT LANDING - BASEMENT LEVEL
(no subject)
Re: BASEMENT LANDING - BASEMENT LEVEL
RATS
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
Re: BASEMENT LANDING - BASEMENT LEVEL
(no subject)
(no subject)
(no subject)
...
...
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
OPERATING LABORATORY - UPPER LEVEL
A victorian's surgeon kit sits open on the counter nearby, a bloody handprint beside it.
The countertops are filled with more intruments, some rusty, some pristine, and jars of specimens, very well preserved.
There is a door on the wall adjacent to the one you entered through. ]
no subject
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
TIME FOR A BREAK
Re: TIME FOR A BREAK
I'm very tired of this dream now.
Re: TIME FOR A BREAK
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
Charred Room - UPPER LEVEL
But you can still tell it was a sitting room, once. ]
no subject
(no subject)
(no subject)
(no subject)
...
...
...
...
STOREROOM - BASEMENT LEVEL
A wardrobe, doors thrown open— this one thing, different than all the rest. There's claw marks on the door, like someone had tried in vain to get out, trying to catch any attention they could manage, force it open. Some of the scratch marks are rusty with the remnants of old blood. ]
Re: STOREROOM - BASEMENT LEVEL
taking . . . a step in . . . btw did the madman fall in with us or like, ]
BELL
Re: BELL
(no subject)
...
...
...
...
STATUARY CORRIDOR - UPPER FLOOR
There are two doors here: the one you entered through, and one at the far end of the corridor. ]
no subject
Something must have smashed these, regardless. That's not something he wants to think about.]
(no subject)
(no subject)
Jonah's Turn
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
SERVANT'S QUARTERS - UPPER LEVEL
From the hall there are smaller rooms offset, each with a smaller single bed, a night stand, rickety drawers that must have once held their daily wear.
These servants quarters still feel lived in. There's bed slippers besides the bed of one, like someone had just settled in. A newspaper on the night stand of another. Nothing here is broken, nothing here is dusty, some drawers are left open, a half-filled cup of water next to one of the beds.
But surely no one lives here now. ]
no subject
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
PENTAGRAM CHAMBER - BASEMENT LEVEL
The candles all around the room flicker to life when you enter ]
Re: PENTAGRAM CHAMBER - BASEMENT LEVEL
wrinkles her nose, looking around from the end of the room for some fucking doors ]
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
FURNACE ROOM - BASEMENT LEVEL
no subject
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
BEDROOM - UPPER LEVEL
There's a desk against one wall with a type writer, a half-written letter still set in it, and the waste bin beside it looks like many previous attempts have been torn up and shoved inside.
The window above the desk is open, curtains fluttering in the breeze. ]
no subject
Even here...
[ Blood, blood, blood in every room on this floor. That's what that stain has to be, right? But— ]
III, look, there's a window. [ Tug. Tug. ] Maybe we can get out that way!
The Voice
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
...